Using Steady Shot twice in a row will increase passive focus regeneration by 25% for 8 seconds.
Steady Shot will now hit 2 additional nearby targets. This will not increase focus regeneration.
Standing still while casting Steady Shot will increase the damage of the next Steady Shot by 25%.
Multishot will now afflict all targets hit with black arrow. Black arrow will deal 500% shadow damage, and summon a pet from the void to taunt the target for 8 seconds. In addition, multishot will deal 20% more damage to targets afflicted with Black Arrow.
Windburst will now damage enemies caught in its windtrail for 100% nature damage every second for 9 seconds. After 3 seconds, all enemies in the trail will be inflicted with Hunter's Mark.
15 second CD
A two-headed shot that hits your primary target and another nearby target, dealing 720% Nature damage to one and 720% Frost damage to the other.
Leaves a freezing trap when using Disengage.
Disengage now has 2 charges
Your next cast after using Disengage deals double the damage.
Explosive Shot- 50 focus- instant cast- replaces Aimed Shot- Fires an explosive bolt at the target, dealing 500% fire damage. Activating this ability again will detonate the arrow, dealing up to 600% fire damage to all nearby targets, based on proximity.
Auto Shots have a small chance to summon a fire meteor to strike the area, dealing 150% fire damage every second for 3 seconds
Vulnerability will now melt your target's armor, granting you 20% armor penetration per stack of Marked Target consumed. Also replaces bleed damage with burn damage.
Aimed Shot can now be cast while moving, but you will can only move at 50% speed.
Auto Shots cause the target to bleed, dealing 2% weapon damage every second for 9 seconds. This effect stacks up to 10 times. Casting Aimed Shot will consume the stacks and instantly deal any remaining damage.
You deal 10% increased damage to bleeding targets.
50% of the physical damage you deal is now dealt as arcane damage.
Arcane Shot deals 200% extra damage.
Your arcane power cycles continuously. Every second for 15 seconds, you gain a buff that increases arcane damage by 1%. Once you reach 15 stacks, you will lose 1% arcane power until all stacks are gone. Then the cycle will reset.
Instant Cast- 45 second cooldown- Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Instant Cast-
Stings the target to place them to sleep for 30 seconds. Any damage will interrupt the effect.
Disappear into the shadows for one minute, making you undetectable. Any offensive action will cancel the effect. You will heal for 3% max health every second while you remain stealthed.
5 Minute Cooldown
Instantly add 5 stacks of Marked Target on your current target.
Resets all hunter ability cooldowns
Getting a critical strike with Aimed Shot will cause the next Aimed Shot to critical strike.
Your ranged auto attacks have an 8% chance to cause your next 2 Aimed Shots to cost no focus and be instant casts.
Casting Arcane Shot will increase the duration of Vulnerability by 2 seconds.
If Kill Shot fails to kill a target under 20%, a shadow from beyond will shoot a second kill shot of equal power on the target.
(don't feel obliged to click this...unless you really, really want to!)
}