Heart Strike generates 5 additional Runic Power plus 2 more per extra target hit.
While Crimson Scourge is active, your next Death and Decay heals you for X health per Bone Shield charge and you immediately gain 10 Runic Power
1 min recharge, 2 charges
Consume the essence around you to generate 1 Rune.
Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
Your Blood Plague and Death and Decay deal damage 30% more often.
Additionally, your Blood Plague leeches 50% more Health.
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 10%, stacking up to 5 times.
20 sec cooldown
Strikes all enemies in front of you with a hungering attack that deals Physical damage and heals you for 150% of that damage.
Death Grip gains 2 charges and it's range is increased by 10 yds.
Killing an enemy that yields experience or honor refreshes 1 charge of Death Grip.
45 sec cooldown
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.
1 min cooldown
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 100% for 5 sec. Any action will cancel the effect.
Each charge of Bone Shield increases your maximum health by 1%.
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
1 min cooldown
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Leech is increased by 15% and Death Strike's healing is increased by 20%.
2 min cooldown
Create a death pact that heals you for 50% of your maximum health, but reduces your healing by 25% for 10 sec.
Damage taken below 30% Health is reduced by 30%.
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal Shadow damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
30 sec cooldown
1 Rune
Drains X health from the target over 3 sec.
You can move, parry, dodge, and use defensive abilities while channeling this ability.
Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.
6 sec cooldown
Places a Mark of Blood on an enemy for 15 sec, causing the enemy's damaging auto attacks to heal their victim for 3% of the victim's maximum health.
Only 1 enemy may be affected with Mark of Blood at any one time.
1 min cooldown
A whirl of bone and gore batters up to 8 nearby enemies, dealing Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage.
(don't feel obliged to click this...unless you really, really want to!)
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