Your direct damage spell critical strikes increase the damage and healing of your next 2 spells by 10%.
2 second cast. 12 second cooldown.
Harnesses the raw power of the elements, dealing (120% Spellpower) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 100 for 10 sec.
Instant.
Summons four totems that increase your combat capabilities.
Resonance Totem
Increases your maximum Maelstrom by 30.
Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%.
Ember Totem
Increases Flame Shock damage over time by 10%.
Tailwind Totem
Increases your Haste by 2%.
Passive.
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Instant.
Protects the target with an earthen shield, healing them for (22% Spellpower) when they take damage. 9 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Passive.
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Passive.
Lava Burst now has 2 charges. Other effects that reset its cooldown will instead grant one charge.
In addition, Flame Shock no longer has a cooldown and deals 50% more damage.
Passive.
Your Lightning Bolt and Chain Lightning casts have a chance to make your next Earth Shock deal 75% more damage and cost 20 less Maelstrom.
This effect accumulates up to 3 times.
2 sec cast. 30 sec cooldown.
Hurls frigid ice at the target, dealing (90% Spellpower) Frost damage and causing your next 4 Frost Shocks to deal 500% increased damage.
Generates 8 Maelstrom.
Passive.
Your spells refund 20% of all Maelstrom spent on them.
Passive.
Lava Burst reduces the cooldown of your Fire Elemental by 3 seconds.
Passive.
Lava Burst increases the damage of your next Shock spell by 6%. Shock spells increase the damage of your next Lava Burst by 10%. These effects stack up to 2 times.
Passive.
Attacks that bring your health below 30% increase your maximum health by 25% for 10 sec. Cannot occur more than once every 30 sec.
Instant. 30 second cooldown
Summons a totem at your feet for 15 sec that heals two injured party or raid members within 40 yards for (8% Spellpower) every 2 sec.
Instant cast. 2 min cooldown.
For the next 10 seconds, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
Passive.
Increases the critical damage bonus of Elemental Fury by an additional 25%.
Instant. 2.5 minute Cool down. Replaces Fire Elemental.
Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
1.5 sec cast. 1 min cooldown.
Call down lightning to empower your next 3 casts of Lightning Bolt or Chain Lightning making them instant cast, deal 100% additional damage and trigger Elemental Overload on all targets.
Passive.
Lightning Bolt and Chain Lightning can now cause a second Elemental Overload.
Passive.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals, 80% more powerful than regular elementals, with additional abilities, have a 30 second reduced cooldown, and you gain direct control over them.
Instant. 3 minutes cooldown.
Transform into a Flame Ascendant for 15 sec, removing the cooldown on Lava Burst increasing its damage by an amount equal to your critical strike chance.
(don't feel obliged to click this...unless you really, really want to!)
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